"gaming" articles

Parks Associates is supporting the New York Games Conference from September 30-October 1, 2009 in New York City. The most influential decision-makers in the digital media industry gather at the NY Games Conference to network, do deals, and share ideas about the future of games and connected entertainment. NY Games Conference – now in its 3rd year – features lively debate on timely cutting-edge business topics. Executives from publishers, developers, advertising, investment...
Now that Sony BRAVIA Internet Video Link TVs can show Netflix streaming content , it's a good opportunity to revisit the connected CE devices playing Netflix content. Connected TVs LG HDTVs with NetCast Broadband (55LH50, 47LH50, 42LH50, 60PS80, and 50PS80) Sony BRAVIA Internet Video Link Connected Blu-ray Players LG LG BD370 and LG BD390 Samsung BD-P1600, BD-2500, BD-P3600, and BD-P4600 Connected Game Consoles Xbox 360...
 
by | Jul. 13, 2009
Tags: Blu-ray, connected CE, gaming, set top, smart TV
Two interesting gaming announcements from this past week Here were a couple of interesting gaming announcements made this week at GDC: * Zeebo game console announced: A startup backed by Qualcomm announced the launch of a $199 game console for developing markets. The Zeebo will download games over 3G networks. This could be an opportunity for mobile operators to get into the hardware game and make money on services. * OnLive launched: The OnLive Game Service and OnLive...
 
by | Mar. 28, 2009
Tags: connected CE, gaming
Social networking and community features enable gaming companies to expand -- Online gaming companies should embrace social networking and community features as key strategies in continuing the rapid growth of the gaming market, according to international research firm Parks Associates. In its new report Networked Gaming: Driving the Future II, the firm forecasts the market for premium casual games will exceed $1 billion in revenues by 2013. Parks Associates notes that social...
Here's a follow-up to the post from last week regarding consumers' purchase intentions for electronics products this holiday season. I saw a few articles yesterday that quantified what Black Friday meant for consumer electronics sales: What Did Consumers Buy? From TWICE : 39% of shoppers bought DVDs, CDs, video games and books; and Nearly 36% of consumers purchased consumer electronics How Did Apple Products Do? From CNET:...
 
by | Dec. 2, 2008
Tags: gaming, mobile, retail
Sony has yanked its titles from being played on the Xbox via Netflix. No surprise there, since Sony is trying to get its own PlayStation NETWORK running in direct competition to the Xbox LIVE Marketplace.
 
by | Nov. 20, 2008
Tags: digital content, gaming
The gaming press is reporting the closing of Wild Tangent's internal development studio and Mike Peronto's replacing St John as company CEO. Alex will remain chairman of the company. The closure of its own development studio is not too surprising, given that for the past several years, Wild Tangent has been mainly focused on game distribution/retail, which is increasingly based on a sponsorship/advertising and session-based model (Wild Coins), instead of the traditional download...
 
by Parks Associates | Nov. 3, 2008
Tags: digital content, gaming
In yesterday's Wall Street Journal , Christopher Lawton says that the television experience is about to take a cue from what's been happening with connected game consoles. Both Microsoft and Sony will be launching social networking features that can be accessed through their online gaming services. We tested a number of social-networking-at-the-TV-features in our TV 2.0: The Consumer Perspective report and found that the ability by users to share recorded content with friends and...
 
by | Oct. 28, 2008
Tags: digital media, gaming, online video, OTT

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