Friday, June 15, 2012

The Evolution of Gamification in the Workplace

According to a study by Parks Associates, the number of people playing video games in the U.S. has risen 241% since 2008. It’s clear that games have become a facet of our everyday lives, and Taylor shared how games are making the transition into the business world:

“Today’s games drive technological and societal advancements that serve gamers and non-gamers alike. Teachers at all levels use games in the classroom to teach history and civics, build STEM skills and teach foreign languages. Healthcare providers use video games in physical therapy and treatment programs, and to educate patients about their conditions. Surgeons use video game simulations to help practice difficult procedures.”

From the article, "The Evolution of Gamification in the Workplace" by Sharlyn Lauby.

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