Tuesday, July 26, 2011

Zynga Extending CityVille's Social Gaming Borders to China

Market research firm Parks Associates puts the number of U.S. gamers who spend money in social games at between 2 and 4 percent. Those numbers sound small, until you factor the population size of a game like CityVille, which in the U.S. racked up over 100 million active users within a month of launch.

From the article, "Zynga Extending CityVille's Social Gaming Borders to China" by Matt Peckham

Next: DLNA, HomePlug to Connect, Expand Home Networks
Previous: A Little Brother for iPhone 5: Why Apple Might Do It

Comments

    Be the first to leave a comment.

Post a Comment

Have a comment? Login or create an account to start a discussion.

© 1998-2023 Parks Associates. All Rights Reserved.