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Consumer Research
Primary ResearchSubscribe TodayThe Parks Points newsletter features all aspects of our research, including smart home, IoT devices, entertainment and digital media, security, energy, health, and consumer data. Subscribe Now | Alternative Content ConsumptionDownload Table of Contents (PDF) Executive Summary Industry Insight Definition of Alternative Content Key Findings and Market Impact Overview of the In-Home Connected Entertainment Environment Total Average Video Consumption by Platform (2010 - 2017) Internet Video Consumption on a Computer (2010 - 2017) Online/App Video Content Watched on a TV Set (Q3/17) Internet-Connected In-Home Entertainment Device Ownership (2010 - 2018) Consumption by Most Used Connected Entertainment Device (Q3/17) Consumption of Alternative Content Use of Alternative Content Distribution Options in the Last 30 Days (Q3/17) Use of Particular Alternative Content Sources Among Viewers of Any Type of Alternative Content (Q3/17) Sources Used to Find User-Generated Content (Q3/17) Frequency of Watching User Generated Content (Q3/17) Use of User-Generated Content by Demographics (Q3/17) Use of User-Generated Content by Housing Factors (Q3/17) Pay-TV Service Subscription by Frequency of Watching User-Generated Content (Q3/17) OTT Service Subscription by Frequency of Watching User-Generated Content (Q3/17) Video Consumption on TV Sets by Frequency of Watching User-Generated Content (Q3/17) Home Service ARPU by Frequency of Watching User-Generated Content (Q3/17) Average Household Expenditure on Home Video Entertainment by Frequency of Watching User Generated Content (Q3/17) Livestreaming of TV Shows and Sporting Events (Q3/17) Viewers of Esports or Video Game Live Streams (Q3/17) Reasons for Use of Livestreaming Sites/Apps for Viewing TV Shows or Sporting Events (Q3/17) Creation of Alternative Content Livestreaming or Posting of Video in Last 30 Days (Q3/17) Frequency of Posting or Livestreaming Self-Created Content (Q3/17) Alternative Content Consumption/Creation Groups (Q3/17) Age of Respondents in Alternative Content Consumption/Creation Groups (Q3/17) Live TV Broadcast Consumption by Alternative Content Consumption/Creation Groups (Q3/17) Home Service ARPU by Alternative Content Consumption/Creation Groups (Q3/17) Average Household Expenditure on Home Video Entertainment by Alternative Content Consumption/Creation Groups (Q3/17) Livestreaming or Self-Recording of Video Game Play (Q3/17) Appendix Publish Date: 2Q 2018 Slides: 46 Authored By: Brett Sappington - Senior Research Director and Principal Analyst Yilan Jiang - Senior Director of Consumer Analytics Katherine Li - Data Analyst
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