- Smart Home Products and Services
- Global Connected Living
- Residential Security
- Broadband and Entertainment Services
- Smart Energy Management
- CE Devices and Mobility
- Wellness and Independent Living
- Entertainment Content
Consumer Research
Primary ResearchSubscribe TodayThe Parks Points newsletter features all aspects of our research, including smart home, IoT devices, entertainment and digital media, security, energy, health, and consumer data. Subscribe Now | Connected Gaming ConsolesDownload Table of Contents (PDF) Connected Gaming Consoles About the Research Previous Research The Reinvention of Gaming Consoles (Q2/14) Digital Lifestyles: U.S. (2nd Edition) (Q2/14) 360 View: CE Adoption & Trends (Q2/14) Streaming CE and Content Purchasing Habits (Q1/14) Consumer Segmentation: The Big CE Spenders (Q3/13) Key Findings Recommendations Gaming Console Market Overview The Role of the Gaming Console in Broadband HHs (Q1/14) Gaming Console Ownership and Usage (2009-2014) Gaming Console Ownership by Age and Children in Home (Q1/14) Gaming Console Ownership and Usage by Brand (Q1/14) Annual Gaming Console Purchases (2007 - 2013) Average Selling Price of Gaming Consoles (2008 - 2013) Gaming Console: Top Five Brands Purchased in Year (2010 - 2013) Total Number of Gaming Console Types Owned (Q1/14) Ownership of Current vs. Previous Generation Console (Q1/14) Ownership of Both PlayStation 4 and Xbox One Consoles (Q1/14) Top 3 Purchase Considerations: Brand (Q1/14) Gaming Console Connection Rates Active Internet Connection by Device (Q1/14) % of Broadband HH Connecting CE Devices to Internet (2010 - 2014) Percentage with Internet Connected Gaming Console by Type of Console (Q1/14) Total Number of Connected CE Devices In Use (Q1/14) Most Frequently Used Connected CE Device (Q1/14) Most Commonly Used Connected CE Devices (Q1/14) Online Content Use and Expenditure Avg. Hours Spent Accessing Online Content from Gaming Console (Q1/14) Avg. Hours Spent Accessing Online Content from Gaming Console by Age and Children in the Home (Q1/14) Avg. Hours Spent Accessing Online Content by Connected CE Device (Q1/14) Average Number of Hours Spent Accessing Online Content (Q1/14) Online Video Content Accessed on Connected Game Consoles (Q1/14) Monthly Expenditure Using Connected Gaming Consoles to Access Media Content (Q1/14) Adoption of Xbox Live Gold (Q1/14) Adoption of PlayStation Plus (Q1/14) Average Monthly Content Expenditure for Most Used Device (Q1/14) Video Content Watched on Most Used Connected CE Device (Q1/14) Using Voice or Gesture Commands via XBox One (Q1/14) Location of Most Used Connected CE Device (Q1/14) Exclusive Use of Consoles for Gaming or Non-Gaming Purposes (Q1/14) Children in Home: Exclusive Use of Consoles for Gaming or Non-Gaming Purposes by Age (Q1/14) No Children in Home: Exclusive Use of Consoles for Gaming or Non-Gaming Purposes by Age (Q1/14) Avg. Hours Spent Accessing Online Content by Exclusive Use of Consoles for Gaming or Non-Gaming Purposes (Q1/14) Console Comparisons Most Used Connected CE Device in Household by Type of Console (Q1/14) Reason for Using Console as Most Used Connected CE Device by Type of Console (Q1/14) Percentage of Time Using Console for Gaming by Type of Console (Q1/14) Avg. Hours Spent Accessing Online Content by Type of Console (Q1/14) Avg. Hours Spent Accessing Online Content by Type of Gaming Console (Q1/14) Video Content Watched by Type of Console (Q1/14) Monthly Expenditure to Access Online Content by Type of Console (Q1/14) Avg. Times Buying Games in Last 12 Months by Type of Console (Q1/14) Household Location of Gaming Console by Type of Console (Q1/14) Additional Research from Parks Associates Publish Date: 2Q 2014 Slides: 68 Authored By: John Barrett - Director of Consumer Analytics Yilan Jiang - Senior Director of Consumer Analytics David Mitchel - Research Analyst
Published by Parks Associates All rights reserved. No part of this book may be reproduced, in any form or by any means, without permission in writing from the publisher. Printed in the United States of America.
Disclaimer |