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Consumer Research
Primary ResearchSubscribe TodayThe Parks Points newsletter features all aspects of our research, including smart home, IoT devices, entertainment and digital media, security, energy, health, and consumer data. Subscribe Now | Cloud Gaming Demand and PreferencesDownload Table of Contents (PDF) Key Questions Answered Survey Methodology COVID-19 and Survey Timeline Executive Summary Industry Insight Weekly Gaming, by Platform Appeal of Cloud Gaming Service Likelihood to Subscribe to Cloud Gaming Service Likelihood of Subscribing to a Game Subscription Service (Q1/20) Use of Integrated Gaming Platforms (Q1/20) Willingness to Make Changes to Mobile Service by Level of Interest in Cloud Gaming Interest in Home Networking Features US Gaming Market Trends: Platforms and Usage Hours Spent Playing Games Weekly (Q1/20) Gaming Platforms Used (Q1/20) Platforms Used for Gaming (2019 - 2020) Hours Per Week Spent Gaming On Select Platforms (2019-2020) Multi-Platform Gamers (Q1/20) Gaming Platforms by Demographics (Q1/20) Gaming Platforms by Racial/ Ethnic Heritage (Q1/20) Impact of COVID-19 on Gaming (Q1/20) Ownership of Gaming Devices (2016 - 2020) Top CE Device Brands: Gamers vs. Non-Gamers (Q1/20) Use of Integrated Gaming Platforms (Q1/20) Demand for Cloud Gaming Solutions Interest in Game Subscription and Cloud Gaming Service (Q1/20) Likelihood of Subscribing to a Game Subscription Service (Q1/20) Likelihood of Subscribing to a Game Subscription Service (Q1/20) Appeal of Cloud Gaming Services (Q1/20) Interest in Cloud Gaming (Q1/20) Interest in Game Subscription and Cloud Gaming Services by Demographics (Q1/20) Preferred Cloud Gaming Business Models (Q1/20) Must-Have Cloud Gaming Features (Q1/20) Interest in Cloud Gaming Subscription by Pricing Tier (Q1/20) Interest in Cloud Gaming Service by Pricing Tier Among Demographics (Q1/20) Impact of Cloud Gaming on Service Providers Willingness to Make Changes to Mobile Service by Level of Interest in Cloud Gaming (Q1/20) Gamers Willingness to Make Changes to Mobile Service In Response to 5G (Q1/20) Interest in 5G Home Internet Services (Q1/20) Likelihood of Switching Mobile Provider for Cloud Gaming Service (Q1/20) High Likelihood of Switching Mobile Provider for Cloud Gaming Service By Mobile Service Provider (Q1/20) Likelihood of Switching Mobile Provider for Cloud Gaming Service by Gaming Platform (Q1/20) Technical Issues Experienced with Wi-Fi (Q1/20) Technical Issues Experienced with Wi-Fi Among Gamers (Q1/20) Interest in Home Networking Features (Q1/20) Demand for Gaming Consoles and VR Headsets Purchase Intentions (2014 - 2020) Purchases in last 12 Months (2014 - 2020) Likelihood of Purchasing Gaming Devices by Most Commonly Used Gaming Console (Q1/20) Intention to Purchase Gaming Devices Among Gaming PC Owners (Q1/20) Intention to Purchase Gaming Devices by Demographics (Q1/20) Likelihood of Purchasing Gaming Devices by Racial/ Ethnic Heritage (Q1/20) Likelihood of Purchasing Gaming Devices by Consumer Attitudes (Q1/20) Impact of COVID-19 on Likelihood of Purchasing Gaming Devices (Q1/20) Top Ranked Features of Next Gaming Console (Q1/20) Interest in Gaming Console Features by Children at Home (Q1/20) Gaming-Specific Devices: Top Five Brands Purchased (2010 - 2020) Gaming Device Purchase Types (2014 - 2020) Appendix Concept Testing – Cloud Gaming, Game Subscriptions Concept Testing – Mobile 5G Concept Testing – 5G for Home Internet Defining Heads of Broadband Households Publish Date: 2Q 2020 Slides: 67 Authored By: Kristen Hanich - Director of Research Yilan Jiang - Senior Director of Consumer Analytics Keshav Jaiswal - Consumer Insights Analyst II
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