- Smart Home Products and Services
- CE Devices and Mobility
- Residential Security
- Broadband and Entertainment Services
- Smart Energy Management
- Entertainment Content
- Wellness and Independent Living
- Global Connected Living
- Support Services
Core Research Areas
Related Research
Primary ResearchSubscribe TodayThe Parks Points newsletter features all aspects of our research, including smart home, IoT devices, entertainment and digital media, security, energy, health, and consumer data. Subscribe Now | The Impact of AI on Consumer EntertainmentDownload Table of Contents (PDF) 1.0 Report Summary 1.1 Purpose of Report 1.2 Key Burning Questions Addressed by this Research 1.3 Research Approach/Sources 2.0 Artificial Intelligence in Consumer Entertainment 2.1 Rising Consumer Engagement 2.2 Improving Business Processes & Products 2.3 Increasing Demand for Personalization 2.4 Consumer Attitudes Toward AI 3.0 Common AI in Connected Entertainment 3.1 Narrow AI 3.2 Machine Learning 3.3 Natural Language Processing 4.0 AI Use Cases and Business Value 4.1 Content Strategy 4.1.1 Project Forecasting & Revenue 4.1.2 Content Production 4.2 Service Strategy 4.2.1 Service Delivery 4.2.2. Marketing & Advertising 4.3 User Experience 4.3.1 Search & Discovery 4.3.2 Immersive Experience 5.0 AI Deployment Strategies 5.1 In House Development 5.2 Third Party Vendor 5.3 Challenges of AI Deployment 6.0 Implications and Recommendations 7.0 Appendix 7.1 Glossary 7.2 Index
Total Average Number of Connected Devices Owned Per BB HH (2010 - 2018) Publish Date: 4Q 2018 Pages: 42 Authored By: Craig Leslie - Senior Analyst Brett Sappington - Senior Research Director and Principal Analyst
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