- Smart Home Products and Services
- CE Devices and Mobility
- Residential Security
- Broadband and Entertainment Services
- Smart Energy Management
- Entertainment Content
- Wellness and Independent Living
- Global Connected Living
- Support Services
Core Research Areas
Related Research
Primary ResearchSubscribe TodayThe Parks Points newsletter features all aspects of our research, including smart home, IoT devices, entertainment and digital media, security, energy, health, and consumer data. Subscribe Now | Gamification: Emerging Strategies and TacticsDownload Table of Contents (PDF) The Bottom Line 1.0 Report Summary 1.1 Purpose and Scope of Report 1.2 Data Sources 2.0 Introduction to Gamification 3.0 The Impact of Gamification on Engagement, Loyalty, and Growth 4.0 Strategies and Tactics 4.1 Design 4.2 Analytics 4.3 Impact on Monetization 5.0 Applying Gamification Strategies 5.1 Retail 5.2 Energy 5.3 Television 5.4 Consumer Packaged Goods 5.5 Education 5.6 Health 6.0 The Future of Gamification 7.0 Glossary and Index
Advantages and Disadvantages of Gamification Publish Date: 4Q 2012 Pages: 44 Authored By: Brett Sappington - Senior Research Director and Principal Analyst © December 2012 Parks Associates All rights reserved. No part of this book may be reproduced, in any form or by any means, without permission in writing from the publisher. Printed in the United States of America.
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