- Smart Home Products and Services
- CE Devices and Mobility
- Residential Security
- Broadband and Entertainment Services
- Smart Energy Management
- Entertainment Content
- Wellness and Independent Living
- Global Connected Living
- Support Services
Core Research Areas
Related ResearchPrimary ResearchSubscribe TodayThe Parks Points newsletter features all aspects of our research, including smart home, IoT devices, entertainment and digital media, security, energy, health, and consumer data. Subscribe Now | Gaming ARPU: Games & the Service ProviderDownload Table of Contents (PDF) The Bottom Line 1.0 Report Summary 1.1 Purpose and Scope of Report 1.2 Data Sources 2.0 Market Examination 2.1 Industry Value Chain Overview 2.2 Market Context 2.2.1 Game Consoles 2.2.2 Pay-TV Services 2.2.3 Connected TVs 2.3 Key Players 2.3.1 Technology Providers/Game Aggregators 2.3.2 Connected TV Manufacturers 2.4 TV-Gaming Business Models 2.5 Important Products & Services 2.5.1 Pay-TV-Gaming Services/Solutions 2.5.2 Connected TVs & Services 2.6 Key Announcements & Implications 2.6.1 OnLive 2.6.2 Playcast/HOT TV Gaming Deployment 2.6.3 Microsoft Partnership with BSkyB 2.7 Market Trends & Consumer Interest in Gaming Services 2.7.1 Consumer Research 2.7.2 Real-World Deployments 3.0 Technology 3.1 Streaming vs. Downloading 3.1.1 Download Approach 3.1.2 Streaming Approach 3.1.3 Streaming Console-quality Games 4.0 Forecasts 5.0 Strategic Implications, Conclusions & Recommendations 5.1 Conclusions 5.2 Recommendations
TV Gaming Value Chain Publish Date: 4Q 2009 Pages: 48 Authored By: John Barrett - Director of Consumer Analytics
Authored by John Barrett
© December 2009 Parks Associates All rights reserved. No part of this book may be reproduced, in any form or by any means, without permission in writing from the publisher. Printed in the United States of America.
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