- Smart Home Products and Services
- CE Devices and Mobility
- Residential Security
- Broadband and Entertainment Services
- Smart Energy Management
- Entertainment Content
- Wellness and Independent Living
- Global Connected Living
- Support Services
Core Research Areas
Related ResearchPrimary ResearchSubscribe TodayThe Parks Points newsletter features all aspects of our research, including smart home, IoT devices, entertainment and digital media, security, energy, health, and consumer data. Subscribe Now | Social Gaming: Market UpdatesDownload Table of Contents (PDF) The Bottom Line Social Gaming: Market Updates – Dashboard 1.0 Notes on Methodology and Report Focus 1.1 Data Sources 1.2 Scope of Report 1.3 Definitions 2.0 Social Networks: a Market Overview 2.1 Growth of Social Networks 2.2 Market Shares and Penetration 2.3 Social Media Business Models 3.0 Social Gaming 3.1 Overview 3.2 Drivers and Inhibitors 3.3 Competitive Analysis: Key Industry Players 3.4 Monetization and Payment Methods 4.0 Consumers and Social Gaming 4.1 Segments and Gaming Population 4.2 Consumer Trends 4.3 Cross-Platform Consumption 5.0 Market Forecast 6.0 Conclusions and Strategic Recommendations 6.1 For Game Developers and Publishers 6.2 For Social Networks 6.3 For Advertisers
Social Network Access on PC Publish Date: 1Q 2011 Pages: 51 Authored By: Pietro Macchiarella - Research Analyst
© March 2011 Parks Associates |