Tuesday, March 16, 2004

Seeking the continuous playing platform

The RegisterAccording to our friends at Parks Associates, the US home networks research house, the number of US broadband households subscribing to games-on-demand services will grow to more than two million by the end of 2007. This market today is just 100,000 subscribers - and that's just US broadband game playing.

The launch of the Nokia N-Gage and its failure to build up a loyal gaming stream has, by now, been established. Nokia has done just a few things wrong. First off it brought games from many existing environments to the N-Gage, and also it has failed completely to capitalise on the unique strengths of the N-Gage to play games interactively, through bluetooth, with nearline players. Perhaps bluetooth, requiring players to be within 10 meters of each other was the wrong radio technology to pick.

From the article "Seeking the continuous playing platform," by Faultline.

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