"gaming" articles

Pietro Macchiarella, Gaming Research Analyst, Parks Associates will present key findings from a recently completed global study on social gaming at the Game Investment Conference (GIC) on Wednesday, April 13, in Austin, Texas. This "Social Games" session will provide a detailed overview of the social gaming space, including market drivers and inhibitors, a competitive analysis, and an investigation of current monetization and payment methods. Consumer behavior and trends,...
Gaming on social networks has quickly become the most visible category of online games. Currently, more than 250 million people play games like Zynga's CityVille and FarmVille on Facebook every month, and both game developers and marketers have taken notice. Big brands such as McDonald’s and 7-Eleven have carried out cross-promotions with existing social games. In addition, the social gaming industry has improved user monetization. While early entrants often missed...
 
by Mindi Sue Sternblitz-Rubenstein | Apr. 7, 2011
Tags: gaming
Parks Associates is supporting the Game Investment Conference in Austin, TX on April 13th. The Game Investment Conference will provide answers by bringing together leaders from the game industry and investment community to share their perspectives on current strategic trends, the challenges facing the market and how investors can navigate an increasingly complex market. Pietro Macchiarella , Research Analyst will be presenting during the session, "Social...
 
by Parks Associates | Apr. 6, 2011
Tags: gaming, industry event
This year may be remembered as the year of portable gaming. Nintendo recently claimed record sales for its Nintendo 3DS, which features autostereoscopic 3D and high-quality graphics. At the end of the year, Sony will launch its new version of the PlayStation Portable, the NGP. Allegedly, this console will be almost comparable to the PS3 for graphics and capabilities. The increasing penetration of tablets, thanks to strong sales of iPad2 and Android devices, will continue to extend...
 
by Pietro Macchiarella | Mar. 31, 2011
Tags: apps, gaming
Nintendo is getting ready to launch a new Super Mario 3D game for its Nintendo 3DS portable system. Not only are they going to be announcing this new game, but they are also going to be announcing two upcoming collaborations. The first will be with AT&T, that will allow game users access to over 10,000 Wi-Fi Hot Spots. While some consumers will be enjoying the wireless connection, Netflix members can also enjoy streaming both movies and other content on their Nintendo 3DS systems....
 
by Mindi Sue Sternblitz-Rubenstein | Mar. 10, 2011
Tags: gaming
Togetherville , a social network for for families to create safe online neighborhoods for their children under 10 years old, has confirmed that it was purchased by Disney according to Mashable.com . It sets itself apart from other social networks for children by facilitating parent-child interactions. Togetherville mimics adult social networks in a kid-appropriate way. Each neighborhood is built around each specific child and remains closed to outsiders. Kids have their own...
 
by Mindi Sue Sternblitz-Rubenstein | Feb. 24, 2011
Tags: gaming
Join Parks Associates on Thursday, February 24th at 1 PM CENTRAL for the webcast, SOCIAL GAMING , and examine the current state of the social gaming industry and its business models. Parks Associates research finds: -- More than 200 million people play games on Facebook every month -- 64% of U.S. broadband households with an Internet-connectable game console have it hooked to the Internet, a major increase from 2007, when only 25% had their next-gen console connected --...
 
by Mindi Sue Sternblitz-Rubenstein | Feb. 22, 2011
Tags: gaming, Webcast
Multimedia content, such as Netflix streaming services, and popular games with online components, such as Call of Duty and Madden NFL, are driving households to connect their game consoles and creating a new foundation for future growth in online video. Parks Associates' new report Connected Game Console Update finds 64% of U.S. broadband households with an Internet-connectable game console have it hooked to the Internet, a major increase from 2007, when only 25% had their next-gen...
 
by Mindi Sue Sternblitz-Rubenstein | Feb. 9, 2011
Tags: gaming

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