- Smart Home Products and Services
- CE Devices and Mobility
- Residential Security
- Broadband and Entertainment Services
- Smart Energy Management
- Entertainment Content
- Wellness and Independent Living
- Global Connected Living
- Support Services
Core Research Areas
Related Research
Primary ResearchSubscribe TodayThe Parks Points newsletter features all aspects of our research, including smart home, IoT devices, entertainment and digital media, security, energy, health, and consumer data. Subscribe Now | Mobile/Portable Gaming: Market UpdatesDownload Table of Contents (PDF) The Bottom Line Portable Gaming: Market Updates – Dashboard 1.0 Notes on Methodology and Report Focus 1.1 Data Sources 1.2 Scope of Report 1.3 Definitions 2.0 Portable Gaming: a Market Overview 2.1 Key Industry Trends 2.2 Current and Upcoming Devices 2.3 Portable Gaming Business Models 2.3.1 Handheld Gaming Consoles 2.3.2 Smartphone Gaming 3.0 Gaming on Smartphones and Tablets 3.1 Overview 3.2 Drivers and Inhibitors 3.3 Competitive Analysis: Key Industry Players 3.4 Monetization and Payment Methods 4.0 Gaming on Handhelds 4.1 Overview 4.2 Drivers and Inhibitors 4.3 Competitive Analysis: Key Industry Players 5.0 Market Forecasts 5.1 Market Forecast – Smartphone Gaming 5.2 Market Forecast – Gaming Handheld Units 6.0 Conclusions and Strategic Recommendations 6.1 For Mobile Carriers 6.2 For Device Manufacturers 6.3 For Game Publishers 6.4 Glossary 7.0 Index
Portable/Mobile CE Ownership Trends 2005-2010 Publish Date: 3Q 2011 Pages: 64 Authored By: Pietro Macchiarella - Research Analyst
© June 2011 Parks Associates All rights reserved. No part of this book may be reproduced, in any form or by any means, without permission in writing from the publisher. Printed in the United States of America.
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