"cloud services" articles

Jean Anne Booth , CEO of UnaliWear, is an entrepreneur. Jean Anne started UnaliWear after selling previous startups to Texas Instruments and Apple. Jean Anne was the founder of Luminary Micro, the creators of the Stellaris microcontroller platform and the first to market with ARM Cortex-M3-based microcontroller solutions, purchased by Texas Instruments in May 2009 Jean Anne retired from TI in 2012 after serving as the general manager for TI's Stellaris family of products. ...
Lars Oleson, CEO, Xailient, Inc. is a serial entrepreneur, award-winning SW architect, ex-head of engineering for billion-dollar SW enterprise; 20-years in SW industry, co-founded 4 companies, 3 exits (1 overlap). Invented products at startups & public co's - Gartner "magic quadrant" in 2 different sectors & dozens of awards in consumer and enterprise. Exited as CEO to Alipay Indonesia then go-to-market CPO in the world's 4th most populous country. Lars Oleson...
Adeia  is participating as a Research Sponsor at the Future of Video conference hosted by Parks Associates . Future of Video: OTT, Pay TV, and Digital Media brings together industry leaders to share insights on new trends in the video and connected entertainment industries, with insights on consumer behaviors and preferences and the challenges for the video industry in meeting these expectations. It features in-depth consumer and industry research on OTT services, the value of...
This is a contribution from Parks associates' CONNECTIONS, Smart Energy Summit and Connected Health Summit supporter IoT Global Network. Businesses in the industry 4.0 sector face unceasing demands to become faster, smarter, leaner, and more profitable. We’ve all heard of Smart Cities and Smart homes , but the fully automated and IoT-enabled Smart factory is also on the horizon. Indeed, it’s already possible today, says Darren Wall, freelance technology writer. The...
There is no doubt the cloud gaming market is at an inflection point, with major heavyweights getting increasingly involved over the past 18 months. As of 2021, 75% of heads of US broadband households report playing video games for at least one hour per week and 30% of US broadband households reported subscribing to or trialing at least one free or paid gaming service. Cloud gaming services provide a new opportunity to serve the gaming market and capture the consumer segment without...
 
OTT service subscriptions continue to grow at the expense of traditional pay-TV services. Traditional broadcast TV’s share of video consumption continues to decline and only accounts for one-third of all video consumption. Parks Associates ongoing consumer survey research shows that Internet video over-took broadcast video in 2016 and accounts for the lion’s share of all video consumed. Now 83% of US households have an OTT service and pay-tv service (legacy and streaming pay tv)...
Connectivity in the home and the addition of connected devices continue to expand year-over-year, with consumers now owning an average of 16connected devices, with the majority coming from the mature connected CE product category and the remainder from smart home and connected health products. The increasing levels of connectivity in consumers’ lives provide easy targets for hackers and present security and privacy vulnerabilities for consumers.  The glossary of terms...
Accessing and experiencing digital media have become more complicated, both for consumers and the companies providing the content. The fracturing of entertainment options, coupled with a decline in traditional pay TV, has forced many consumers to subscribe to a bevy of services in order to access the video content they want to watch. While this situation offers consumers a greater than ever selection of content, it offers a unique set of challenges from an authentication and...

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